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Design and Technology

In this section, the Design and Technology department provides an overview of the KS3 curriculum and resources to aid revision and support progress.

Purpose of Study

Studying design and technology (D&T) is essential because it allows students to be creative and imaginative. Pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. It allows students to design and create products that solve real-world problems, considering the needs and values of others. This subject integrates knowledge from various disciplines such as mathematics, science, engineering, computing, and art, making it a comprehensive educational experience. By engaging in D&T, students become resourceful, innovative, and capable citizens who can critically evaluate the impact of technology on daily life and the wider world.

What is special about Design and Technology at TWA?

In year 7, students at TWA follow a unique carousel system, allowing them to experience four distinct areas of Design and Technology (D&T). This approach ensures a comprehensive understanding of the subject through a focus on four key areas of assessment: investigation, design, making, and evaluation.

Aims of the curriculum
  • Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
  • Build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
  • Critique, evaluate and test their ideas and products and the work of other
Year 7 Curriculum

In year 7, the students follow a carousel system whereby they experience 4 areas of DT within the year.  They all focus on 4 areas of assessment within the design umbrella.

  • Investigate – research into the user, previous designers, existing products and the impact of design on people and the environment. New and emerging technologies and their role in society.
  • Design - the students are either given a direct brief to design from or given a chosen problem to solve through design. Designing includes drawing, sketching and modelling in both 2D and 3D forms. It is also an opportunity to use our various CAD systems to model and design.
  • Make – all students are encouraged to make a product from the materials supplied by each area. This can take the form of metal, plastics, wood, textiles and all the accompanying components to complete their product.
  • Evaluate – students all have to evaluate their product to whatever standard and finish they achieve. This can take the form of simple tests to see if the product is safe, reliable, fit for purpose to questionnaires that they ask the wider school and home population.